5/19/2023 0 Comments Prodeus leaked![]() The fact that they are really squishy tends to make up for their relative cheapness and they do encourage you to change your game plan, by having you use cover. Hitscanners I'm usually not too bothered with, unless starved for health items or deprived entirely of cover. Only annoying if there's no cover of any description or if overused. Revenants are easy-peasy coming off of about a week of playing Quake 1 maps with Vores will make you laugh as you easily lure Revenant missiles into pillars, walls and other pieces of map geometry without too much effort. Lost Souls are really only annoying if there are too many of them, or if the level design allows them to sneak up on you while you're preoccupied with other enemies, but if clearly visible and the scenario allows you ample opportunity to dodge them, while engaging other enemies, they can be fun. ![]() Then Doom 2 introduced Pain Elementals and large swarms of the little buggers and not even the introduction of the Holy Boomstick could prevent them from being slightly annoying in that case. Kinda satisfying to let it charge and then halt it in its tracks with a well placed shotgun blast before it could get you. Same reason I'm less inclined to enjoy the sight of a Pain Elemental, even though I do find the idea of a Caco variant that launches lost souls to be very creative.īack in the day, I used to find the Lost Soul to be a very cleverly designed enemy an enemy that used itself as an attack projectile. I don't "hate" any of the Doom/2 monsters, but I like the Icon of Sin less than anything else, because I dislike endless, inexhaustible waves of enemies (but at least you can end the endless stream of enemies by actually killing the big wall texture). I wonder what it'd be like if they made it a game where you start out relatively slow, but eventually you unlock upgrades that will make you faster and more agile (sort of like Doom 2016 let you unlock double-jumping and eventually faster mantling).Īs for other Doom games down the line, if Doom Eternal is a kind of reboot of Doom II, then we have yet to see pseudo-reboots of TNT, Plutonia and Doom 64. This would give it some contrast to NuDoom's "The situation is fucking bad, but you're even worse to the bastards who're making the situation bad". I kinda picture it a bit like a game about a tough, but Human military dude who has walked into a nightmarish trap, from which there doesn't appear to be any escape and the harder the protagonist struggles, the deeper into the nightmare he falls, all the while he's struggling to cope with the situation. Id has indeed been working on the Doom franchise for a very long time now and I'm getting a little weary of it. Much as I like the NuDoom series, I'm kinda starting to feel a bit saturated. They did such a fine job reinventing Doom's premise, that it could be really interesting, and potentially really cool, to see what they could do to flesh out the Quake (1) universe. This question is exactly why I'd like to see a new singleplayer Quake curiosity to see how the new Id Software would interpret it.
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